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All About Dynamic Object Creation in Inform January 10, 2006

Posted by samwyse in Interactive Fiction.
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New authors frequently don’t fully understand the difference between classes and objects. Don’t take offense, it is a common problem with which new authors often struggle. I don’t think that it is Inform specific, either; you need to understand the same concepts to use TADS’ mechanisms, or if you want to becom a professional C++ or Java programmer. (more…)

Why Newbies don’t like IF January 10, 2006

Posted by samwyse in Interactive Fiction.
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Good games teach you the set of commands that you need to play the game. Almost every IF game extends the “standard” grammar in some way or another. This makes it easy to fall into a “guess the verb” puzzle. The trick to to remember Chekov’s gun and apply it in reverse. If you are going to use the verb “transmorgrify” in the third act, you need to introduce it in the first. (more…)